{
  "__type__": "cc.EffectAsset",
  "_name": "builtin-occlusion-query",
  "_objFlags": 0,
  "_native": "",
  "techniques": [
    {
      "passes": [
        {
          "rasterizerState": {
            "cullMode": 2
          },
          "blendState": {
            "targets": [
              {
                "blendColorMask": 0
              }
            ]
          },
          "program": "builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag",
          "depthStencilState": {
            "depthTest": true,
            "depthWrite": false
          }
        }
      ]
    }
  ],
  "shaders": [
    {
      "blocks": [],
      "samplerTextures": [],
      "samplers": [],
      "textures": [],
      "buffers": [],
      "images": [],
      "subpassInputs": [],
      "attributes": [
        {
          "name": "a_position",
          "defines": [],
          "format": 32,
          "location": 0
        }
      ],
      "varyings": [],
      "fragColors": [
        {
          "name": "cc_FragColor",
          "typename": "vec4",
          "type": 16,
          "count": 1,
          "defines": [],
          "stageFlags": 16,
          "location": 0
        }
      ],
      "hash": 4177124405,
      "glsl4": {
        "vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_debug_view_mode;\n  mediump vec4 cc_debug_view_composite_pack_1;\n  mediump vec4 cc_debug_view_composite_pack_2;\n  mediump vec4 cc_debug_view_composite_pack_3;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCWorldBound {\n  highp vec4 cc_worldBoundCenter;\n  highp vec4 cc_worldBoundHalfExtents;\n};\nlayout(location = 0) in vec3 a_position;\nvec4 vert () {\n  vec4 position;\n  position = vec4(a_position, 1.0);\n  position *= cc_worldBoundHalfExtents;\n  position += cc_worldBoundCenter;\n  position = cc_matViewProj * position;\n  return position;\n}\nvoid main() { gl_Position = vert(); }",
        "frag": "\nprecision mediump float;\nvec4 frag () {\n  return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
      },
      "glsl3": {
        "vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_debug_view_mode;\n  mediump vec4 cc_debug_view_composite_pack_1;\n  mediump vec4 cc_debug_view_composite_pack_2;\n  mediump vec4 cc_debug_view_composite_pack_3;\n};\nlayout(std140) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCWorldBound {\n  highp vec4 cc_worldBoundCenter;\n  highp vec4 cc_worldBoundHalfExtents;\n};\nin vec3 a_position;\nvec4 vert () {\n  vec4 position;\n  position = vec4(a_position, 1.0);\n  position *= cc_worldBoundHalfExtents;\n  position += cc_worldBoundCenter;\n  position = cc_matViewProj * position;\n  return position;\n}\nvoid main() { gl_Position = vert(); }",
        "frag": "\nprecision mediump float;\nvec4 frag () {\n  return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
      },
      "glsl1": {
        "vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp vec4 cc_worldBoundCenter;\n  uniform highp vec4 cc_worldBoundHalfExtents;\nattribute vec3 a_position;\nvec4 vert () {\n  vec4 position;\n  position = vec4(a_position, 1.0);\n  position *= cc_worldBoundHalfExtents;\n  position += cc_worldBoundCenter;\n  position = cc_matViewProj * position;\n  return position;\n}\nvoid main() { gl_Position = vert(); }",
        "frag": "\nprecision mediump float;\nvec4 frag () {\n  return vec4(1, 0, 0, 1);\n}\nvoid main() { gl_FragColor = frag(); }"
      },
      "builtins": {
        "globals": {
          "blocks": [
            {
              "name": "CCGlobal",
              "defines": []
            },
            {
              "name": "CCCamera",
              "defines": []
            }
          ],
          "samplerTextures": [],
          "buffers": [],
          "images": []
        },
        "locals": {
          "blocks": [
            {
              "name": "CCWorldBound",
              "defines": []
            }
          ],
          "samplerTextures": [],
          "buffers": [],
          "images": []
        },
        "statistics": {
          "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 46,
          "CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
        }
      },
      "defines": [],
      "name": "builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag"
    }
  ],
  "combinations": [],
  "hideInEditor": false
}